Display a cylinder in your 3-D model
The length of the cylinder is displayed between the points at which the component are connected in the model workspace. If you connect this shape to the frames of a single component,
a cylinder shape is displayed over the implicit geometry that represents the component in the 3-D workspace.
If you connect this component to the frames of two different modeling components,
the cylinder shape spans multiple components.
If the Partial Cylinder option is used, a third frame (frame_c) is used to define the orientation,
The parameter θ defines the covered angle (right-hand rule)
Defines the location of the first edge for the cylinder length.
Defines the location of the second edge for the cylinder length.
Defines the reference orientation of the partial cylinder.
Dynamic Color = true
Defines the shape color. Must be connected to the output of a Color Blend component.
Use inputs = true
2-vector signal input defining the inner and outer radii of the cylinder.
Use partial = true
2-vector signal input defining the start and end angles of the cross-section. The angles are defined w.r.t. vector from frame_a to frame_c.
Use inputs = false
Outer radius of the cylinder.
Inner radius of the cylinder.
When checked (true) a third frame (frame_c) is enabled to define the reference orientation of the partial cylinder.
Partial Cylinder = true
Angle of display arc.
Dynamic Color = false
Color of the cylinder. For information on using the color selection tools, see Selecting Colors.
Select this option to enable the Dynamic Color port. With the Dynamic Color port enabled, you can use the Color Blend component to change color throughout the simulation.
Select this option to make the geometry component transparent.
When checked (true), inner/outer radii (as well as start and end angles, if partial) are given via real input signals.
The 3-D Visualization Environment
Adding Attached Shapes from the MapleSim Component Library
Adding Attached Shapes from an External File
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