rotate PLOT and PLOT3D data structures
rotate(p, ang, pt_2d)
PLOT data structure or a 2-D object
counter-clockwise rotation angle in radians
(optional) list of 2 real numbers specifying the center of the rotation (for the 2-D case)
PLOT3D data structure or a 3-D object
rotation angle around x-axis in radians
rotation angle around y-axis in radians
rotation angle around z-axis in radians
(optional) lists of 3 real numbers
The rotate command takes a plot structure or object and produces a new plot structure or object rotated by the specified angle(s).
The inputs p and q must be PLOT and PLOT3D data structures or objects. For 2-D plots and objects, ang represents the counter-clockwise rotation angle.
For 3-D plots and objects, the original rectangular coordinate system with x, y, and z-axes is brought into coincidence with a second rectangular coordinate system with the same origin and x1, y1, and z1-axes. This is done by rotating about the x-axis through an angle alpha, then about the y-axis through an angle beta, and finally about the z-axis through an angle gamma. All rotations follow the left-hand rule, that is, if you point your left thumb in the positive direction of the axis, then your fingers curl in the direction of the rotation.
If the calling sequence is of the form rotate(q, alpha, [pt_3d_1, pt_3d_2]), then pt_3d_1 and pt_3d_2 define the axis of rotation.
The result of a call to rotate is a 2-D or 3-D plot structure or object that can be displayed with the plots[display] command. You can assign the data structure to a variable, save it in a file, then read it for redisplay. For more information about plot data structures, see plot/structure and plot3d/structure.
Several commands in the plottools package can transform plots. For a list, see the plottools help page. The plots[changecoords] and plots[display] commands can also be used to transform plots.
p ≔ plot⁡sin⁡x,x,x=0..2⁢π:
r ≔ rotate⁡p,π3:
p ≔ plot3d⁡1.3x⁢sin⁡y,x,y,x=−1..2⁢π,y=0..π:
r ≔ rotate⁡p,π,π2,π:
r0 ≔ sphere⁡3,0,0,1,grid=25,25:
a ≔ π4:c ≔ 1:
whileevalf⁡a−2⁢π<0dorc ≔ rotate⁡r0,a,0,0,0,0,0,1;a ≔ a+π4;c ≔ c+1end do:display⁡seq⁡ri,i=0..c−1,scaling=constrained,style=hidden,lightmodel=light4,orientation=10,−125,shading=zhue
Download Help Document
What kind of issue would you like to report? (Optional)
Thank you for submitting feedback on this help document. Your feedback will be used
to improve Maple's help in the future.